Star Trek Online Duty Officer Finder
by @daBelgrave
Select the criteria you want your duty officers to have. The list of available duty officers meeting those criteria will update automatically. Because the list of duty officers originally came from stowiki, there may be some duplicates, mistakes, or missing information. I try to update the list as I have time, but it's very long. Due to the extreme number of available duty officers, I only include Very Rare, Ultra Rare, and Epic rarities.
These results are queried directly from this Google spreadsheet (which you could use instead, but it's slower): http://bit.ly/STODoffs .
Species:
None
Acamarian
Aenar
Alien
Andorian
Bajoran
Benthan
Benzite
Betazoid
Bolian
Breen
Bynar
Caitian
Cardassian
Deferi
Deltan
Dosi
El-Aurian
Exocomp
Ferasan
Ferengi
Gorn
Hierarchy
Hirogen
Horta
Human
Hunter (species)
Hunters
Jem'Hadar
Karemma
Kazon
Klingon
Klingon Augment
Kobali
Krenim
Lethean
Liberated Borg Human
Liberated Borg Klingon
Liberated Borg Romulan
Malon
Na'kuhl
Nausicaan
Ocampan
Orion
Paradan
Photonic
Reman
Rigelian
Romulan
Saurian
Suliban
Talaxian
Tellarite
Terran
Tholian
Tosk
Trill
Vorta
Voth
Vulcan
Wadi
Xindi-Aquatic
Xindi-Arboreal
Xindi-Insectoid
Xindi-Primate
Xindi-Reptilian
Yridian
Faction:
Fed
KDF
Rom
All
Department:
None
Civilian
Engineering
Medical
Operations
Science
Security
Tactical
Specialty:
None
Advisor
Armory Officer
Assault Squad Officer
Astrometrics Scientist
Bartender
Biochemist
Biologist
Botanist
Chef
Colonist
Conn Officer
Consultant
Counselor
Damage Control Engineer
Deflector Officer
Development Lab Scientist
Diagnostic Engineer
Diplomat
Doctor
Energy Weapons Officer
Entertainer
Explosives Expert
Fabrication Engineer
Flight Deck Officer
Geologist
Gravimetric Scientist
Ground Warfare Specialist
Hazard System Officer
Maintenance Engineer
Matter-Antimatter Specialist
Medic
Miner
Nurse
Photonic Studies Scientist
Prisoner
Projectile Weapons Officer
Quartermaster
Refugee
Research Lab Scientist
Security Officer
Sensors Officer
Shield Distribution Officer
Space Warfare Specialist
Systems Engineer
Technician
Tractor Beam Officer
Trader
Transporter Officer
Warp Core Engineer
Warp Theorist
Rarity:
None
Very Rare
Ultra Rare
Epic
R&D:
None
R&D: Aegis
R&D: Beam Weapons
R&D: Cannon Weapons
R&D: Engineering
R&D: Ground Equipment
R&D: Projectile Weapons
R&D: Science
R&D: Shields
Effect:
0 - N/A
1 - Advisor - [GR] Reduce recharge time for psionic traits
2 - Advisor - [GR] Remove debuffs with Overwatch
3 - Advisor - [SP] Chance to reduce recharge on hull heals when using any shield heal
4 - Armory Officer - [GR] Chance to beam in an additional Phaser, Disruptor or Plasma Turret
5 - Armory Officer - [GR] Chance to beam in an additional Phaser, Disruptor or Plasma Turret | (Ground+Space) Increased damage vs. Elachi
6 - Armory Officer - [GR] Chance to reduce recharge on Turrets and Drones
7 - Armory Officer - [GR] Doubles chance to Expose target
8 - Armory Officer - [GR] Ground Operational Asset cooldown reduction
9 - Armory Officer - [GR] Increases the duration of the damage boost from Stealth Module
10 - Armory Officer - [SP] Chance to set a random second system offline when using Subsystem Targeting
11 - Armory Officer - [SP] Chance to summon a Tethered Quantum Mine when activating Dispersal Patterns
12 - Assault Squad Officer - [GR] Ambush has a chance to re-apply when consumed by outgoing damage
13 - Assault Squad Officer - [GR] Chance for stacking Crit Chance buff on firing Ranged weapons
14 - Assault Squad Officer - [GR] Chance for stacking Crit Severity buff on firing Ranged weapons
15 - Assault Squad Officer - [GR] Chance on any melee attack to knock back the target
16 - Assault Squad Officer - [GR] Chance to apply a Hold when using Lunge
17 - Assault Squad Officer - [GR] Chance to deal Electric damage when using Sweeping Strikes
18 - Assault Squad Officer - [GR] Chance to reduce the recharge time by 2 sec whenever a grenade is thrown
19 - Assault Squad Officer - [GR] Extra Team Heal and Rez on Rally Cry
20 - Assault Squad Officer - [SP] Chance for Boarding Party Shuttle to be armed.
21 - Astrometrics Scientist - [SP] Chance for Hazard Emitters to apply an additional heal after 15 seconds
22 - Astrometrics Scientist - [SP] Chance of Collecting Additional R&D Materials
23 - Astrometrics Scientist - [SP] Chance to set target's Engines Offline with Subnucleonic Beam
24 - Astrometrics Scientist - [SP] Improved Hazard Emitters
25 - Astrometrics Scientist - [SP] Improved Mask Energy Signature
26 - Astrometrics Scientist - [SP] Recharge time reduced on all Transwarp abilities
27 - Astrometrics Scientist - [SP] Subnucleonic Carrier Wave can knock random subsystems offline
28 - Biochemist - [GR] Adds a damage resistance debuff when most Science Kit debuffs are applied
29 - Biochemist - [GR] Adds a damage resistance debuff when most Science Kit debuffs are applied | (Ground+Space) Increased damage vs. Elachi
30 - Biochemist - [GR] Adds a Rooted effect to Sonic Pulse
31 - Biochemist - [GR] Anesthizine Gas projectile now sticks to your target and explodes after 3 seconds
32 - Biochemist - [GR] Chance for Nanite Health Monitor to have extra charges
33 - Biochemist - [GR] Movement Boost from Frictionless Particle Grenade
34 - Biochemist - [GR] Recharge time reduced on all Stims, Shield Charges and Power Cells
35 - Biochemist - [SP] Reduce Threat after activating Exotic Damage
36 - Biologist - [GR] Chance for Vascular Regenerator to apply an additional heal after 10 seconds
37 - Biologist - [GR] Increases the duration of Anesthezine Gas and Tricorder Scan debuffs
38 - Biologist - [GR] Increases the duration of Anesthezine Gas and Tricorder Scan debuffs | (Ground+Space) Increased damage vs. Voth
39 - Biologist - [SP] Chance for Accuracy Buff after activating Exotic Damage
40 - Biologist - [SP] Debuffs the recharge times of those affected by Scramble Sensors
41 - Biologist - [SP] Debuffs the recharge times of those affected by Scramble Sensors | (Ground+Space) Increased damage vs. Elachi
42 - Botanist - [GR] Chance for Melorazine and Dylovene to affect your entire team when used
43 - Conn Officer - [SP] Adds Acc/Deff Skill from Fly Her Apart and Hold Together
44 - Conn Officer - [SP] Chance for +Accuracy, +Perception for Tactical Team
45 - Conn Officer - [SP] Chance for Attack Pattern Omega to apply lesser buff to the team
46 - Conn Officer - [SP] Chance to reduce the time to recharge Evasive Maneuvers
47 - Conn Officer - [SP] Recharge time reduced for Tactical Team and Buff
48 - Conn Officer - [SP] Recharge time reduced for Tactical Team and Buff | (Ground+Space) Increased damage vs. Elachi
49 - Conn Officer - [SP] Recharges Evasive Maneuvers when Emergency Power to Engines is activated
50 - Conn Officer - [SP] Reduce recharge time for Attack Patterns Beta, Delta and Omega
51 - Conn Officer - [SP] Small power boost after exiting Evasive Maneuvers
52 - Consultant - [GR] Bonus CXP
53 - Consultant - [GR] Bonus Expertise
54 - Consultant - [GR] Bonus Fleet Marks (Is this even still in the game?)
55 - Consultant - [GR] Bonus Skill Points
56 - Counselor - [GR] Chance to apply a Willpower buff when Science Buff or Heal is used
57 - Damage Control Engineer - [GR] Adds Electrical Damage to Weapons Malfunction
58 - Damage Control Engineer - [GR] Gives a minor Resistance buff to any target of your Quick Fix
59 - Damage Control Engineer - [SP] After using Auxiliary to Structural Integrity Field, Placate next attacker
60 - Damage Control Engineer - [SP] Chance to add Hull Healing Over Time to Auxiliary Power to Structural Integrity Field
61 - Damage Control Engineer - [SP] Chance to reduce the recharge time for Emergency Power to subsystem abilities
62 - Damage Control Engineer - [SP] Chance to reduce the recharge time for Emergency Power to subsystem abilities | (Ground+Space) Increased damage vs. Elachi
63 - Deflector Officer - [SP] Chance to gain Aux Power when activating Exotic Damage abilities
64 - Deflector Officer - [SP] Chance to reduce the recharge time for Deflector abilities
65 - Deflector Officer - [SP] Chance to reflect damage while using Polarize Hull
66 - Deflector Officer - [SP] Increased Exotic Damage from Singularity Activation
67 - Development Lab Scientist - [SP] Adds Resistance Debuff to Feedback Pulse
68 - Development Lab Scientist - [SP] Recharge time reduced for Science Team and Buff
69 - Development Lab Scientist - [SP] Recharge time reduced for Science Team and Buff | (Ground+Space) Increased damage vs. Voth
70 - Diagnostic Engineer - [GR] Chance to grant 99% Shield Damage Resistance when using Shield Recharge
71 - Diagnostic Engineer - [GR] Chance to increase ranged damage with Equipment Diagnostics
72 - Diagnostic Engineer - [GR] Gives your Weapons Malfunction a chance to chain to nearby enemies
73 - Diagnostic Engineer - [GR] Self Weapon Dmg from Delegated Devastation
74 - Diagnostic Engineer - [SP] Chance to gain Aux Power from Hull Heals
75 - Diplomat - [SP] Chance of Heal from Reverse Shield Polarity, Feedback Pulse
76 - Diplomat - [SP] Team abilities grant a chance to drain attacker's Weapon Power
77 - Doctor - [GR] Chance to reduce recharge on Science Kit heals
78 - Doctor - [GR] Chance to trigger an additional small heal when using Triage or Medical Tricorder
79 - Doctor - [GR] Chance to trigger an additional small heal when using Triage or Medical Tricorder | (Ground+Space) Increased damage vs. Elachi
80 - Doctor - [GR] On use of Medical Tricorder or Vascular Regenerator, chance to increase your maximum hit points
81 - Energy Weapons Officer - [GR] While Draw Fire is active, chance to Heal Self when hit
82 - Energy Weapons Officer - [SP] Chance for Beam Overload to cause all attacks against the target to gain 35% Shield Penetration
83 - Energy Weapons Officer - [SP] Chance for stacking Crit Chance buff on firing Energy Weapons
84 - Energy Weapons Officer - [SP] Chance for stacking Crit Severity buff on firing Energy Weapons
85 - Energy Weapons Officer - [SP] Chance of Increased Weapon Damage from Lock Trajectory
86 - Energy Weapons Officer - [SP] Chance to gain Shield Power when using Energy Weapons
87 - Energy Weapons Officer - [SP] Chance to reduce the time to recharge when using beam special attacks
88 - Energy Weapons Officer - [SP] Chance to reduce the time to recharge when using beam special attacks | (Ground+Space) Increased damage vs. Elachi
89 - Energy Weapons Officer - [SP] Chance to reduce the time to recharge when using cannon special attacks
90 - Energy Weapons Officer - [SP] Chance to reduce the time to recharge when using cannon special attacks | (Ground+Space) Increased damage vs. Elachi
91 - Energy Weapons Officer - [SP] Chance to reduce the time to recharge when using subsystem targeting attacks
92 - Energy Weapons Officer - [SP] Chance to remove currently applied buffs on use of beams and cannons
93 - Energy Weapons Officer - [SP] Increases Singularity Charge Rate
94 - Entertainer - [GR] Grants a temporary bonus to Dodge for anyone who spends a short time dancing under your Subspace Party Amplifier
95 - Entertainer - [SP] Chance to inhibit target's Perception on use of beams and cannons
96 - Explosives Expert - [GR] Chance for Exothermic Induction Field to fire projectiles
97 - Explosives Expert - [GR] Chance to beam in an additional Quantum Mortar
98 - Explosives Expert - [GR] Chance to cause Radiation AOE on Exploit Attack
99 - Explosives Expert - [GR] Chance to Disable Weapons with Chroniton Mines
100 - Explosives Expert - [GR] Coordinate Bombing Strike gains Knockback chance
101 - Explosives Expert - [GR] Stun Grenade now sticks to your target and explodes after 3 seconds
102 - Explosives Expert - [SP] Torpedo Taunt/Placate (based on Threatening Stance)
103 - Fabrication Engineer - [GR] Chance to beam in an additional Support Drone
104 - Fabrication Engineer - [SP] Chance for Transfer Shield Strength to increase Auxiliary Power
105 - Fabrication Engineer - [SP] Increases the duration of Reverse Shield Polarity
106 - Fabrication Engineer - [SP] Space Operational Asset cooldown reduction
107 - Fabrication Engineer - [SP] Tricobalt Torpedoes have a chance of higher flight speed
108 - Flight Deck Officer - [SP] Chance to double the number of shuttles launched with Boarding Parties
109 - Flight Deck Officer - [SP] Chance to reduce the time to recharge Call Emergency Artillery
110 - Flight Deck Officer - [SP] Increase carrier pet Accuracy while in Intercept Mode
111 - Flight Deck Officer - [SP] Increase carrier pet Damage while in Escort Mode
112 - Flight Deck Officer - [SP] Increase carrier pet Defense while in Recall Mode
113 - Flight Deck Officer - [SP] Reduce the time to recharge hangar bays and Boarding Party
114 - Geologist - [GR] Chance to create a Phasic Instability which draws enemies toward it
115 - Geologist - [GR] Chance to reduce cooldown on Exothermic Induction Field and Hyperonic Radiation
116 - Geologist - [GR] Chance to root foes affected by your Exothermic Induction Field
117 - Gravimetric Scientist - [GR] PBAoE Shield Heal from Resonant Tachyon Stream
118 - Gravimetric Scientist - [SP] Chance to apply Radiation damage on use of Charged Particle Burst
119 - Gravimetric Scientist - [SP] Chance to create an aftershock Gravity Well
120 - Gravimetric Scientist - [SP] Chance to create an aftershock Gravity Well | (Ground+Space) Increased damage vs. Elachi
121 - Gravimetric Scientist - [SP] Chance to create an aftershock Tyken's Rift
122 - Gravimetric Scientist - [SP] Improved Repel for Photonic Shockwave, but removes Disable component
123 - Gravimetric Scientist - [SP] Reduce Cooldown on Exotic Damage abilities when creating anomalies
124 - Gravimetric Scientist - [SP] Singularity decays slower while Cloaked
125 - Ground Warfare Specialist - [GR] Chance of Outgoing Damage Applied as Healing (Captain Abilities)
126 - Ground Warfare Specialist - [GR] Chance of Outgoing Damage Applied as Healing (Kit Abilities)
127 - Ground Warfare Specialist - [GR] Increased damage vs. Borg
128 - Ground Warfare Specialist - [GR] Increased damage vs. Breen
129 - Ground Warfare Specialist - [GR] Increased damage vs. Federation
130 - Ground Warfare Specialist - [GR] Increased damage vs. Fekihri
131 - Ground Warfare Specialist - [GR] Increased damage vs. Gorn
132 - Ground Warfare Specialist - [GR] Increased damage vs. Klingons
133 - Ground Warfare Specialist - [GR] Increased damage vs. Nausicaans
134 - Ground Warfare Specialist - [GR] Increased damage vs. Orions
135 - Ground Warfare Specialist - [GR] Increased damage vs. Romulans
136 - Ground Warfare Specialist - [GR] Increased damage vs. Tholians
137 - Ground Warfare Specialist - [GR] Increased damage vs. Undine
138 - Ground Warfare Specialist - [GR] Increased damage vs. Vaadwaur
139 - Hazard System Officer - [GR] Your Fuse Armor has a chance to deal double damage
140 - Hazard System Officer - [SP] Adds Hull Restoration from Rally Point Marker and Needs Of The Many
141 - Hazard System Officer - [SP] Chance to drain target's susbsystem energy when using Aceton Beam
142 - Hazard System Officer - [SP] Damage resistance buff with Ramming Speed and Brace for Impact
143 - Hazard System Officer - [SP] Damage resistance buff with Ramming Speed and Brace for Impact | (Ground+Space) Increased damage vs. Elachi
144 - Kobali - [GR/SP] (Ground+Space) Increased damage vs. Vaadwaur
145 - Maintenance Engineer - [SP] Additional buffs applied based on type of battery activated
146 - Maintenance Engineer - [SP] Increases Healing Skills when using Emergency Power to Auxiliary
147 - Maintenance Engineer - [SP] Recharge time reduced for Engineering Team and Buff
148 - Matter-Antimatter Specialist - [SP] Chance for Directed Energy Modulation to apply Accuracy buff to team
149 - Matter-Antimatter Specialist - [SP] Chance for Gravity Well to knock enemy Engines Offline
150 - Matter-Antimatter Specialist - [SP] Chance to immobilize enemies when activating Eject Warp Plasma
151 - Matter-Antimatter Specialist - [SP] Chance to set target's Weapons Offline with Aceton Beam
152 - Matter-Antimatter Specialist - [SP] Increase Control Resistance when using Emergency Power to Engine
153 - Matter-Antimatter Specialist - [SP] Increase Energy Resistance and Buff Duration when using Auxiliary Power to Inertial Dampeners
154 - Medic - [GR] Chance to activate an EMH Mk I when using a hypo
155 - Medic - [GR] Chance to beam down additional medical support when using a hypo
156 - Medic - [GR] Chance to beam down additional medical support when using a hypo | (Ground+Space) Increased damage vs. Elachi
157 - Medic - [SP] Increases crew recovery while in combat, when crew is below 75%
158 - Nurse - [GR] Chance to activate an EMH Mk I when using a hypo
159 - Nurse - [GR] Chance to beam down additional medical support when using a hypo
160 - Nurse - [GR] Chance to beam down additional medical support when using a hypo | (Ground+Space) Increased damage vs. Elachi
161 - Nurse - [SP] Increases crew recovery while in combat, when crew is below 75%
162 - Photonic Studies Scientist - [SP] Chance to trigger a Photonic Aftershock
163 - Photonic Studies Scientist - [SP] Chance to trigger a Photonic Aftershock | (Ground+Space) Increased damage vs. Elachi
164 - Photonic Studies Scientist - [SP] Reduce recharge time of Photonic abilities
165 - Projectile Weapons Officer - [SP] Chance for stacking Crit Chance buff on firing Projectiles
166 - Projectile Weapons Officer - [SP] Chance for stacking Crit Severity buff on firing Projectiles
167 - Projectile Weapons Officer - [SP] Chance to gain Shield Power when using Torpedo Weapons
168 - Projectile Weapons Officer - [SP] Chance to increase Kinetic Damage from torpedoes
169 - Projectile Weapons Officer - [SP] Chance to reduce the time to recharge mines
170 - Projectile Weapons Officer - [SP] Chance to reduce the time to recharge mines | (Ground+Space) Increased damage vs. Elachi
171 - Projectile Weapons Officer - [SP] Chance to reduce the time to recharge torpedoes
172 - Projectile Weapons Officer - [SP] Chance to reduce the time to recharge torpedoes | (Ground+Space) Increased damage vs. Elachi
173 - Projectile Weapons Officer - [SP] Torpedoes Gain Singularity Charge
174 - Quartermaster - [GR] Causes Cover Shield to give a Resistance buff to nearby allies
175 - Quartermaster - [GR] Chance for Fire on my Mark to expose target
176 - Quartermaster - [GR] Ground Operational Asset Discount
177 - Quartermaster - [GR] Reduces recharge time for Combat Supply
178 - Quartermaster - [SP] Recharge time reduced on all Batteries
179 - Quartermaster - [SP] Space Operational Asset Discount
180 - Research Lab Scientist - [GR] Adds Electrical Damage to Stasis Field.
181 - Research Lab Scientist - [GR] Chance for Stasis Field to spread to one additional target
182 - Research Lab Scientist - [GR] Chance to Confuse with Neural Neutralizer
183 - Research Lab Scientist - [SP] Chance for -15 sec recharge on shield heals when using Science Team
184 - Research Lab Scientist - [SP] Chance to Placate when using Charged Particle Burst
185 - Research Lab Scientist - [SP] Chance to Placate when using Charged Particle Burst | (Ground+Space) Increased damage vs. Voth
186 - Research Lab Scientist - [SP] Tachyon Beam pulls your target closer to you
187 - Security Officer - [GR] Chance to beam down an additional security escort when using Security Team
188 - Security Officer - [GR] Chance to beam down an additional security escort when using Security Team | (Ground+Space) Increased damage vs. Elachi
189 - Security Officer - [GR] Chance to Gain Defense Boost When Using Ambush
190 - Security Officer - [GR] Increased melee Crit Chance & Severity
191 - Security Officer - [GR] Using Ambush causes your next attack to deal double damage as a DoT
192 - Security Officer - [GR] Your Chroniton Mine Barrier has a chance to Hold targets in place
193 - Security Officer - [SP] Extra Threat Generation with Attack Pattern Delta
194 - Sensors Officer - [GR] Target Optics debuffs enemy Damage Resistance
195 - Sensors Officer - [SP] Debuff target's offensive damage with Sensor Scan
196 - Sensors Officer - [SP] Debuff target's offensive damage with Sensor Scan | (Ground+Space) Increased damage vs. Elachi
197 - Sensors Officer - [SP] Increases Damage Threshold to Break Jam Sensors
198 - Shield Distribution Officer - [GR] Chance to cause Weapons Malfunction to enemies that fire on you while using Draw Fire
199 - Shield Distribution Officer - [GR] Force Field Dome has a chance to knock nearby enemies prone
200 - Shield Distribution Officer - [SP] Attack Pattern Beta restores hull when firing
201 - Shield Distribution Officer - [SP] Chance to disable nearest Shield Facing with Tachyon Beam
202 - Shield Distribution Officer - [SP] Chance to restore shields when taking damage while Brace for Impact active
203 - Shield Distribution Officer - [SP] Improved Ramming Speed while Brace for Impact is active: +Turn, No Self Damage
204 - Shield Distribution Officer - [SP] On each shot: Heal .2% of your hull (Stealth Nerfed)
205 - Space Warfare Specialist - [SP] Chance of Outgoing Damage Applied as Healing (Captain Abilities)
206 - Space Warfare Specialist - [SP] Chance of Outgoing Damage Applied as Healing (Engineering Abilities)
207 - Space Warfare Specialist - [SP] Chance of Outgoing Damage Applied as Healing (Science Abilities)
208 - Space Warfare Specialist - [SP] Chance of Outgoing Damage Applied as Healing (Tactical Abilities)
209 - Space Warfare Specialist - [SP] Increased damage vs. Borg
210 - Space Warfare Specialist - [SP] Increased damage vs. Breen
211 - Space Warfare Specialist - [SP] Increased damage vs. Federation
212 - Space Warfare Specialist - [SP] Increased damage vs. Fekihri
213 - Space Warfare Specialist - [SP] Increased damage vs. Gorn
214 - Space Warfare Specialist - [SP] Increased damage vs. Klingons
215 - Space Warfare Specialist - [SP] Increased damage vs. Nausicaans
216 - Space Warfare Specialist - [SP] Increased damage vs. Orions
217 - Space Warfare Specialist - [SP] Increased damage vs. Romulans
218 - Space Warfare Specialist - [SP] Increased damage vs. Tholians
219 - Space Warfare Specialist - [SP] Increased damage vs. Undine
220 - Space Warfare Specialist - [SP] Reduces Accuracy of Romulans
221 - Systems Engineer - [GR] Combat Supply has a chance to set up Chroniton Mines
222 - Systems Engineer - [SP] Chance for Viral Matrix to spread to additional targets
223 - Systems Engineer - [SP] Chance to add power to all Sub-Systems
224 - Systems Engineer - [SP] Chance to shut down additional subsystems after 30 sec when using Viral Matrix
225 - Systems Engineer - [SP] Chance to shut down additional subsystems after 30 sec when using Viral Matrix | (Ground+Space) Increased damage vs. Elachi
226 - Systems Engineer - [SP] Reduces Weapon Subsystem Energy Drain while using Directed Energy Modulation
227 - Technician - [GR] Adds Electrical Damage to Tachyon Harmonic vs. Non-Living Enemies
228 - Technician - [SP] Additional Auxiliary Power Buff while Cloaked
229 - Technician - [SP] Drains target shields with Tractor Beam
230 - Technician - [SP] Increase Exotic Damage when using Emergency Power to Auxiliary
231 - Technician - [SP] Recharge time on bridge officer abilities reduced
232 - Technician - [SP] Recharge time on bridge officer abilities reduced | (Ground+Space) Increased damage vs. Elachi
233 - Technician - [SP] Recharge time reduced for Engineering Team and Buff
234 - Tractor Beam Officer - [SP] Drains Engine Subsystem with Tractor Beam Repulsors
235 - Tractor Beam Officer - [SP] Drains target shields with Tractor Beam
236 - Tractor Beam Officer - [SP] Drains target shields with Tractor Beam | (Ground+Space) Increased damage vs. Elachi
237 - Tractor Beam Officer - [SP] Tractor Beam Repulsors now Pulls nearby enemy ships
238 - Trader - [GR] Grant Gold-Pressed Latinum on Defeating Nearby Enemies
239 - Transporter Officer - [GR] Chance to create a Medical Generator or Shield Generator when the other is used
240 - Transporter Officer - [GR] Decreases recharge time of ground combat pet devices and consumables
241 - Transporter Officer - [SP] Chance to remove hostile boarding parties with Transfer Shield Strength
242 - Warp Core Engineer - [SP] Chance of removing all debuffs on use of any Emergency Power ability
243 - Warp Core Engineer - [SP] Chance of temporarily improving your ship power on use of any Emergency Power ability
244 - Warp Core Engineer - [SP] Chance to reduce Singularity Lockout duration when activating Emergency Power abilities
245 - Warp Core Engineer - [SP] Increased Shield Damage Resistance to self when using Extend Shields
246 - Warp Theorist - [SP] Adds Control Expertise from EMP Probe and Ionic Turbulence
247 - Warp Theorist - [SP] Applies a turn rate debuff with Tachyon Beam
248 - Warp Theorist - [SP] Chance to disable one subsystem when using Energy Siphon
249 - Warp Theorist - [SP] Increased Turn Rate at Full Impulse
250 - Warp Theorist - [SP] Singularity decays slower at Full Impulse
Good Trait 1:
None
Aggressive
Cold Blooded
Congenial
Cunning
Dominion Fugitive
Efficient
Eidetic Memory
Emotional
Founders of the Federation
Free-Thinker
Honorable
Logical
Peaceful
Perfectionist
Photonic
Resilient
Resolve
Seductive
Shroud
Spiritual
Stubborn
Tactful
Teamwork
Telekinesis
Telepathic
Unruly
Unscrupulous
Good Trait 2:
None
Aggressive
Cold Blooded
Congenial
Cunning
Dominion Fugitive
Efficient
Eidetic Memory
Emotional
Founders of the Federation
Free-Thinker
Honorable
Logical
Peaceful
Perfectionist
Photonic
Resilient
Resolve
Seductive
Shroud
Spiritual
Stubborn
Tactful
Teamwork
Telekinesis
Telepathic
Unruly
Unscrupulous
Good Trait 3:
None
Aggressive
Cold Blooded
Congenial
Cunning
Dominion Fugitive
Efficient
Eidetic Memory
Emotional
Founders of the Federation
Free-Thinker
Honorable
Logical
Peaceful
Perfectionist
Photonic
Resilient
Resolve
Seductive
Shroud
Spiritual
Stubborn
Tactful
Teamwork
Telekinesis
Telepathic
Unruly
Unscrupulous
Good Trait 4:
None
Aggressive
Cold Blooded
Congenial
Cunning
Dominion Fugitive
Efficient
Eidetic Memory
Emotional
Founders of the Federation
Free-Thinker
Honorable
Logical
Peaceful
Perfectionist
Photonic
Resilient
Resolve
Seductive
Shroud
Spiritual
Stubborn
Tactful
Teamwork
Telekinesis
Telepathic
Unruly
Unscrupulous
Bad Trait 1:
None
Aggressive
Cold Blooded
Congenial
Cunning
Dominion Fugitive
Efficient
Eidetic Memory
Emotional
Founders of the Federation
Free-Thinker
Honorable
Logical
Peaceful
Perfectionist
Photonic
Resilient
Resolve
Seductive
Shroud
Spiritual
Stubborn
Tactful
Teamwork
Telekinesis
Telepathic
Unruly
Unscrupulous
Bad Trait 2:
None
Aggressive
Cold Blooded
Congenial
Cunning
Dominion Fugitive
Efficient
Eidetic Memory
Emotional
Founders of the Federation
Free-Thinker
Honorable
Logical
Peaceful
Perfectionist
Photonic
Resilient
Resolve
Seductive
Shroud
Spiritual
Stubborn
Tactful
Teamwork
Telekinesis
Telepathic
Unruly
Unscrupulous
Bad Trait 3:
None
Aggressive
Cold Blooded
Congenial
Cunning
Dominion Fugitive
Efficient
Eidetic Memory
Emotional
Founders of the Federation
Free-Thinker
Honorable
Logical
Peaceful
Perfectionist
Photonic
Resilient
Resolve
Seductive
Shroud
Spiritual
Stubborn
Tactful
Teamwork
Telekinesis
Telepathic
Unruly
Unscrupulous
Bad Trait 4:
None
Aggressive
Cold Blooded
Congenial
Cunning
Dominion Fugitive
Efficient
Eidetic Memory
Emotional
Founders of the Federation
Free-Thinker
Honorable
Logical
Peaceful
Perfectionist
Photonic
Resilient
Resolve
Seductive
Shroud
Spiritual
Stubborn
Tactful
Teamwork
Telekinesis
Telepathic
Unruly
Unscrupulous